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    Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses (2017)

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    Type of Content
    Journal Article
    UC Permalink
    https://hdl.handle.net/10092/101360
    DOI
    http://doi.org/10.1080/0144929X.2017.1311374
    Publisher
    Informa UK Limited
    ISSN
    0144-929X
    1362-3001
    Language
    en
    Collections
    • Engineering: Journal Articles [1302]
    Authors
    Alghamdi M, Regenbrecht H, Hoermann S, Swain Nshow all
    Abstract

    © 2017 Informa UK Limited, trading as Taylor & Francis Group. The experience of Virtual Reality (VR) can lead to unwanted or wanted psychological stress reactions. Highly immersive VR games for instance utilise extreme, life-threatening, or dangerous situations to achieve those responses from their players. There is also sufficient evidence that in clinical settings and specific situations, such as fear of heights or post-traumatic stress, virtual stimuli can lead to perceived stress for clients. However, there is a gap in research targeting everyday, mild emotional stimuli, which are neither extreme nor specific and which are not presented in an immersive system. To what extent can common stimuli in a non-immersive virtual environment elicit actual stress reactions for its users? We developed a desktop VR system and evaluated it in a study with 54 participants. We could show that virtual stimuli in a common, domestic family environment led to a significant increase in perceived stress as measured by quantitative (self-reports) and qualitative (semi-structured interviews analysed with a General Inductive Approach (GIA)) responses. The results also showed that the introduction of virtual stimuli induced significantly higher levels of perceived workload and sense of presence and led to different physiological reactions. These findings have implications for the design and implementation of non-immersive VR systems.

    Citation
    Alghamdi M, Regenbrecht H, Hoermann S, Swain N (2017). Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses. Behaviour and Information Technology. 36(9). 913-934.
    This citation is automatically generated and may be unreliable. Use as a guide only.
    Keywords
    Virtual Reality; stress; virtual stimuli; exposure; sense of presence
    ANZSRC Fields of Research
    46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
    52 - Psychology::5204 - Cognitive and computational psychology::520406 - Sensory processes, perception and performance
    Rights
    All rights reserved unless otherwise stated
    http://hdl.handle.net/10092/17651
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