A SWOT Analysis of the Field of Virtual Reality for Firefighter Training

Type of content
Journal Article
Thesis discipline
Degree name
Publisher
Frontiers Media SA
Journal Title
Journal ISSN
Volume Title
Language
Date
2019
Authors
Engelbrecht H
Lindeman RW
Hoermann S
Abstract

Virtual reality (VR) research has gone through rapid advances and the technology has established itself as a valuable training tool in many domains. While research in the field of emergency response, and more specifically in the field of firefighting, is still catching up, the future potential of VR technology for training is promising. This paper uses the SWOT framework to analyse the strengths, weaknesses, opportunities, and threats immersive VR technology faces in the field of firefighter training. While using VR for training is cost-effective, safe to use and provides the ability to prepare trainees with a large variety of high fidelity training environments, the lack in specialization of the applications for the fire-service sector and issues with technology acceptance and limitations need to be addressed. Looking to current research, there are promising findings that might be directly transferable, creating affective, and multi-sensory experiences for more effective mental and physical training of firefighters in the future. More research is needed to establish methods of skills transfer from VR to real life scenarios and to evaluate the potential risk of frequent training in engaging and physiologically stimulating virtual environments.

Description
Citation
Engelbrecht H, Lindeman RW, Hoermann S (2019). A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. FRONTIERS IN ROBOTICS AND AI. 6. 101-101.
Keywords
virtual reality, human factors, firefighting, training, SWOT
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Fields of Research::40 - Engineering::4005 - Civil engineering::400507 - Fire safety engineering
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
Rights
Attribution 4.0 International (CC BY 4.0)