Now showing items 1-6 of 6
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie
Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360 movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
Real-time Visual Representations for Mixed Reality Remote Collaboration
We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
Exploring Pupil Dilation in Emotional Virtual Reality Environments
Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
A Survey of Augmented Reality
© 2015 M. Billinghurst, A. Clark, and G. Lee. This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by ...
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades, with a growing number of user-based experiments. In this paper, we systematically review 10 years of the most influential AR user ...
The Effect of User Embodiment in AV Cinematic Experience
Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360◦ panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered ...