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Wearable Tools for Affective Remote Collaboration
(University of Canterbury. Human Interface Technology Lab, NZ, 2015)
Affective computing is the study and development of systems
that can recognize human emotions and feelings. Emotions are always an interesting topic of research and these days researchers are trying to develop systems ...
A comparative study of using Augmented Reality interfaces for vehicle navigation
(University of Canterbury. Human Interface Technology Lab, 2015)
Augmented Reality (AR) is technology that provides a view of real world
environment with which has augmented or virtual components. In this thesis I explore how AR can be used for in-vehicle applications. AR systems can ...
The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games
(University of Canterbury. HIT Lab NZ, 2014)
How to best develop educational computer games is an open question and an active area of research. It is clear that computer games are able to instill the desire for players to rise to challenges, learn new and complex ...
Accurate wide-area tracking for architectural, engineering and surveying applications.
(University of Canterbury. HIT Lab NZ, 2013)
Augmented Reality (AR) is a powerful tool for the visualisation of, and interaction with, digital information, and has been successfully deployed in a number of consumer applications. Despite this, AR has had limited success ...
The Interface for Remote Parallel Experience Collaboration Using Augmented Visual Communication Cues
(University of Canterbury, 2016)
Today people use video conferencing systems to share their task space for many collaborative purposes. There is a body of research on adding visual communication cues in the shared task space, but this mostly focuses on ...
Interaction Techniques using Head Mounted Displays and Handheld Devices for Outdoor Augmented Reality
(University of Canterbury. Human Interface Technology Lab NZ, 2013)
Depending upon their nature, Outdoor AR applications can be deployed on head mounted displays (HMD) like Google glass or handheld Displays (HHD) like smartphones. This master’s thesis investigates novel gesture-based ...
User-centred redesign of a speech research database web interface and its associated app.
(University of Canterbury, 2016)
This thesis project aim to use a user-centred design approach to redesign two
related applications, LaBB-CAT and ElicitSpeech. LaBB-CAT is a speech
research database that allows researchers to easily search through the ...
Augmenting immersive cinematic experience/scene with user body visualization.
(University of Canterbury, 2016)
For the proposed masters thesis project, I conducted research into how computer graphics and emerging interactive technologies can be combined to create new immersive home entertainment experiences. It has the potential ...
Understanding Anthropomorphism in the Interaction Between Users and Robots
(University of Canterbury. HIT Lab NZ, 2015)
Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human objects. It plays an important role in acceptance of robots in natural human environments. Various studies in the field of ...
Enhancing depth cues with AR visualization for forklift operation assistance in warehouse.
(University of Canterbury, 2016)
With warehouse operations contributing to the major part of logistics, architects tend to utilize
every inch of the space allocated to maximize the stacking space. Increasing the height of
the aisles and narrowing down ...