Robot Assisted Language Learning through Games: A Comparison of Two Case Studies

Type of content
Journal Article
Publisher's DOI/URI
Thesis discipline
Degree name
Publisher
University of Canterbury. Human Interface Technology Laboratory
Journal Title
Journal ISSN
Volume Title
Language
Date
2013
Authors
Mubin, O.
Shahid, S.
Bartneck, Christoph
Abstract

In our research we advocate using game based scenarios for Robot Assisted Language Learning (RALL). We present two case studies that utilized such a methodology and also analyzed what constructs would have a pedagogical benefit. The constructs included various attributes such as, type of robot, location of learning, role of robot, role of teacher, etc. Our results showed that close linkages with existing curriculum reaped benefits and running RALL for small groups of children is the ideal case. We also reflect on how using game based scenarios for RALL resulted in higher motivation for the students.

Description
Citation
Mubin, O., Shahid, S., Bartneck, C. (2013) Robot Assisted Language Learning through Games: A Comparison of Two Case Studies. Australian Journal of Intelligent Information Processing Systems, 13(3), pp. 9-14.
Keywords
human robot interaction, robot assisted language learning, educational robots, games
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Field of Research::08 - Information and Computing Sciences::0806 - Information Systems::080602 - Computer-Human Interaction
Field of Research::08 - Information and Computing Sciences::0801 - Artificial Intelligence and Image Processing::080107 - Natural Language Processing
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